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recast-navigation-js
recast-navigation-js
index
Module index
Index
Namespaces
Raw
Module
Classes
Crowd
Crowd
Agent
Debug
Drawer
Utils
DetourBVNode
Detour
Link
Detour
Mesh
Header
Detour
Mesh
Tile
Detour
Off
Mesh
Connection
Detour
Poly
Detour
Poly
Detail
Detour
Tile
Cache
Params
Float
Array
Int
Array
Nav
Mesh
Nav
Mesh
Calc
Tile
Loc
Result
Nav
Mesh
Create
Params
Nav
Mesh
Get
Tiles
At
Result
Nav
Mesh
Params
Nav
Mesh
Query
Nav
Mesh
Remove
Tile
Result
Nav
Mesh
Store
Tile
State
Result
Query
Filter
Recast
Build
Context
Recast
Chunky
Tri
Mesh
Recast
Compact
Cell
Recast
Compact
Heightfield
Recast
Compact
Span
Recast
Contour
Recast
Contour
Set
Recast
Heightfield
Recast
Heightfield
Layer
Recast
Heightfield
Layer
Set
Recast
Poly
Mesh
Recast
Poly
Mesh
Detail
Recast
Span
Recast
Span
Pool
Tile
Cache
Tile
Cache
Mesh
Process
Unsigned
Char
Array
Unsigned
Int
Array
Unsigned
Short
Array
Type Aliases
Add
Obstacle
Result
Box
Obstacle
Crowd
Agent
Params
Crowd
Params
Cylinder
Obstacle
Debug
Drawer
Primitive
Debug
Drawer
Primitive
Type
Import
Nav
Mesh
Result
Import
Tile
Cache
Result
Nav
Mesh
Decode
Poly
Id
Result
Nav
Mesh
Params
Type
Nav
Mesh
Query
Params
Obstacle
Obstacle
Ref
Off
Mesh
Connection
Params
Recast
Config
Remove
Obstacle
Result
Tile
Cache
Params
Type
Tile
Cache
Update
Result
Vector2
Vector2
Tuple
Vector3
Vector3
Tuple
Variables
Chunk
Ids
Array
Detour
Raw
Recast
Tile
Cache
Data
Triangle
Areas
Array
Triangles
Array
Vertices
Array
crowd
Agent
Params
Defaults
recast
Config
Defaults
vec3
Functions
Raw
Module
alloc
Compact
Heightfield
alloc
Contour
Set
alloc
Heightfield
alloc
Heightfield
Layer
Set
alloc
Poly
Mesh
alloc
Poly
Mesh
Detail
array
build
Compact
Heightfield
build
Contours
build
Distance
Field
build
Heightfield
Layers
build
Layer
Regions
build
Poly
Mesh
build
Poly
Mesh
Detail
build
Regions
build
Regions
Monotone
build
Tile
Cache
Layer
calc
Bounds
calc
Grid
Size
clear
Unwalkable
Triangles
clone
Rc
Config
copy
Poly
Mesh
create
Heightfield
create
Nav
Mesh
Data
create
Rc
Config
erode
Walkable
Area
export
Nav
Mesh
export
Tile
Cache
filter
Ledge
Spans
filter
Low
Hanging
Walkable
Obstacles
filter
Walkable
Low
Height
Spans
free
Compact
Heightfield
free
Contour
Set
free
Heightfield
free
Heightfield
Layer
Set
free
Poly
Mesh
free
Poly
Mesh
Detail
get
Con
get
Dir
For
Offset
get
Dir
OffsetX
get
Dir
OffsetY
get
Height
Field
Span
Count
get
Heightfield
Layer
Areas
get
Heightfield
Layer
Cons
get
Heightfield
Layer
Heights
get
Random
Seed
import
Nav
Mesh
import
Tile
Cache
init
mark
Box
Area
mark
Convex
Poly
Area
mark
Cylinder
Area
mark
Walkable
Triangles
median
Filter
Walkable
Area
merge
Poly
Mesh
Details
merge
Poly
Meshes
rasterize
Triangles
set
Con
set
Random
Seed
status
Detail
status
Failed
status
In
Progress
status
Succeed
status
To
Readable
String
Settings
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